White Water pinball machine was designed by Dennis Nordman and released by Williams. The theme is based on White water rafting, which is reflected in the gameās āwildā ramps and very fast gameplay.
White Water is a non-licensed pinball machine with a primary objective of moving your raft down the river to āWet Willyāsā in order to get the āVacation Jackpot.ā You move your raft down the river by shooting the flashing āHazardā shots, each with a unique rafting theme name. Each time you complete a raft, the number of āHazardā shots you must hit successfully to complete the next raft increases. It takes eight completed rafts to advance to āWet Willyās.ā Successfully completing āWet Willyāsā enables the player to attempt the collection of the āVacation Jackpot.ā There are subsequent objectives in the game, which include:
- Multiball: To start multiball, light the lock ball shot by hitting the āLiteā and āLockā targets and then successfully shooting the ball in the ball lock, also called the āNo Way Outā Hazard; doing this 3 times will start multiball.
- Whirlpool: Completing the āWhirlpoolā shot will activate one of six awards or modes, which is determined by what is lit when the āWhirlpoolā shot is hit. To light the āWhirlpoolā, thus making the shot active, successfully hit the āInsanity Fallsā shot. After hitting the āInsanity Fallsā shot, you will know the āWhirlpoolā is active when the red light above the shot is lit. One of the six awards or modes starts when the Whirlpool shot, also called āBigfoot Bluffā, is successfully completed.
- Big Foot Hotfoot: There are two āHotfootā targets in the middle of the playfield. Hitting both targets comprises a complete āHotfootā, and the āHotfootā targets are reset. Depending on the machine settings, successfully completing the specified number of āHotfootā targets starts the āBigfoot Hotfootā mode which allows the player to get successive āBigfoot Jackpots.ā
- Lost Mine: Hitting the ball in the āLost Mineā shot awards an item needed to start the āGold Rushā multiball. There are three items that must be collected to start this multiball, a flashlight, a map, and a key; and these items can be collected through either the āLost Mineā or the āBigfoot Hotfoot.ā Once all three items have been collected, successfully hitting the āLost Mineā shot starts the āGold Rushā multiball.
Game Features: (White Water Pinball Machine by Williams)
Flippers (3), Pop bumpers (3), Upper mini-playfield, Left outlane kickback. Multiple ramps. āWhirlpoolā funnel. Toys include an interactive BigFoot figure that needs to be distracted in order to let the ball come into his cave. Bigfoot turns and spins head for certain shots.
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